Last edited by ﮱﮔutex; Dec 1, 2017 @ 3:23am #14 < > Showing 1-14 of 14 comments . All Phalanx turrets use a heat. It has an enormous rate of fire and a whole 100 rounds in a magazine. 2-How to use an SMG 2. MAX Suits of Auraxis, beware. 55. The infiltrator is 2 classes in one. Vanu Weapons tend to be energy-based, firing in straight lines with distance drop-off. ”. 75/1. Players can build their soldier to match wants and their allies’ needs. infiltrator's have the lowest survivability of any class and their SMG does less DPS than pretty much any other automatic weapon and most semi autos as well. Both are viable if played correct. Here's a preview we posted earlier in the week of the. Medic: Combat surgeon, Response jacket formfront line reviving, mending field for the constant aoe heal. 5v5, 6v6. Deep Operative is not cheap to get and if tehy get hit the cooldown gets on and there is still flash lights. The Recon Detection Device is a tool available to the Infiltrator. 1. Implants are a gameplay system that allow players to enhance their loadouts with a wide variety of perks that alter gameplay in various ways. The Engineer is the only class with access to the Sticky Grenade 100. Commissioner is not only very good but also versatile although still suffers from the same issue of not having a suppressor. TRAP-M1 is not a sniper rifle, it’s more a scout’s rifle! Well yes, but actually no. . Hey guys, just uploaded a new video on what my opinion for some strong infiltrator builds is, if you have any questions or want elaborations I'm happy to answer questions :) I like the bionics build. These albums begin rolling out to digital platforms on May 20. The cloak is ‘camo’ not ‘invisibility’. 75 versus 2. Stalkers can only equip pistols. . . So, I would like to offer up this guide. I’ve been doing a lot of practice in the VR landing quick headshots, not really “quick scoping”, just making sure the gun is pointed as close as possible to the enemy before ADS, and only making small adjustments to land the OHK. The most effective use of this build is hunting people. Its ridiculous. • 4 yr. Exitus Acta Probat Nov 2, 2020. This is kind of a bonus video I guess. see alot of other Infiltrators using auto sidearms but not to sure what to go for. Cloak ant is another issue. Velocity is 550m/s. Rank 1: Cloak lasts for 6. This pairs really well with the Blackhand, which is a 2-headshot kill at any range. 3) So lets say I wanna spend 10-20 bucks because I like the game. Loadout tips: 1) You have only 2 implants: catlike 5 and sensor shield 4+. Get hunter to 3. I love Nano Armor Cloak but it's only good when maxed out so in the meantime ignore it. So yeah he’s a pretty darn good line breaker when supported. Infiltrator is a class that has a very high skill floor and ceiling to be effective. This game is so easy. Hello, I'm CMDRCyrious, thanks for stopping by soldier! Stay awhile, let's chat in the canteen, and find glorious battles Planetside!Lyyti's Faction Weapon. Power knife - One hit kill if you can turn it on and hit them before they realise you just did that because it makes a load of noise both when you first get it out and even more without end when you turn it on. The medic tool revisited: A look at Planetside 2's revive mechanics, their excesses, and why the changes to hand reviving miss the markMaybe the game needs a overhaul for infiltrator classes and it will really positively impact the player experience. Stalker is much harder to play tho, because you really need that patience and feel for the right timing to go for the kills. This is what people see on Low Graphic Settings: See if you can find the free XP in these pictures. I guess it's personal preference. 6s (faster reload if you have bullets left in the clip). If you have used the stalker you will know the damage can be very lacking and in CQB you still get out gunned. Either that or they would actually just prefer that infiltrator is removed from the game completely. Always keep that distinction in mind. The game is so saturated with dumb cheese bullshit that the only way to survive it is to be invisible, and the only way to survive against other invisible people is to also be invisible. However not all things are effective and that's fine as long as you acknowledge that. As with the other main empires, the Vanu Sovereignty has access to a variety of infantry armors specific to their soldiers. Six distinct classes provide a wealth of squad options and combat tactics. MAX Suits of Auraxis, beware. Scopes x6 to x12 with sway. Honestly the BAR-200 is a really good gun and you can stick to that for almost any kind of infiltrating though. Phalanx Turrets are fixed base defenses, found on numerous facilities across Auraxis, providing defenders with powerful emplacements to fight off a variety of threats. 107. I guess it's personal preference. -1. you dont even need sensor shield, everyone can use sensor shield. Health seems to be even or very close between the non-infiltrator classes. Play Video. 1- Cloak 0. The Orion VS54, LA1 Anchor, and MSW-R are all close-quarters oriented machine gun with approximately the same. Hunter Cloak: Lasts longer and recharges faster but doesn't reduce incoming damage while cloaked. The Sticky Grenade is ideal for rushing gameplay (not necessarily gun&run, but quick movement), which fits CQB infiltration builds. Heavy Assault survived with 3 bars of health. One of the three playable empires, the Terran Republic is the challenged government of Auraxis, striving to maintain peace and stability across the. 2. Somehow it fixed itself and started working again after an hour or so. The shield. if possible. It comes with a 6x scope and can attach an assortment of long range scopes (7,8,10,12x). It's pretty much a better VS Eridani. 8s. The Canis used to be overpowered, but then got nerfed too hard, so that now it's not particularly good anymore unfortunately. Posistioning- Always choose a location that you can blend in with, But don't choose the first spot that pops into your head or you will not be alone. No other class can sit in a corner, watch 2 guys run past him and then take out the 3rd one that felt totally save because his two buddies just went by the infiltrator without seeing anything. But stealing a vehicle which I gave the misnomer "hacking" could be done by cutting open the locks and using the technical knowledge to take control of the mechanical systems inside the tank to gain access. 25/0. That's the most crucial part. PlanetSide 2 is a free-to-play,. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. Each pulse has a. ciider , Aug 16, 2015. Anyway, this will offer some advice on the general topic of playing infiltrator; mostly as a sniper. I tried the Hunter Cloak+Default pistol loadout but I was better with a real Primary. Edit: Assimilate + Sensor Shield (recon devices only detect you at spitting distance when maxed out) looks the best for me. 5- Utlity 0. The infiltrator on the other hand is making use of what is essentially an unavoidable bug in the game: the latency system that allows the mass of players we see in the game. r/Planetside. Engineer survived with 3 bars of health. I play NAC exclusively on all infiltrator classes I make, but on NSO it's even more relevant since your cloak is like 50% less powerful than other factions. I refuse to build a gaming PC just for this game and the other few I play. I know what you’re thinking. Hidden locations, putting a router in a bush or under water makes it harder to find and therefore a safer location. 1. 4- Grenade 0. r/Planetside • Old Planetside 2 lighting was just something else. Further training can be found in Iridar's guide on Jet Pack Mechanics here: Scout Rifle: VS: The Artemis nearly can't be heared when silenced, has no bulletdrop. Cannot match the Daybreak Username. 1 Answer. 114. Equipped with a Jet Pack, Light Assaults can fly to bypass enemy defenses or scale natural obstacles, and attack enemies from unexpected angles, and in some cases even dodge enemy fire. 50 are also decent choices. Makes you feel like the predator. Firstly, ignore everyone that tells you to not go stalker inf. Why? Because it gets you back into the fight faster. Reviewing the SOAS-20, AF-18 Stalker, and Artemis VX26, the Automatic Scout Rifles for the Infiltrator class in PlanetSide 2. Fantastic! Except, you have no skills and the reflexes of a sedated sloth, and not much time to get better. It is unlocked and upgraded using Certification Points. This is the worst pistols for stalkers in his respectable factions. If you fail to ambush someone with a flashlight before they find. 1. It's outclassed by basically every other weapon that wasn't specifically designed to be gimped outside of 1/3rd of the bases on 1. It is auto granted at rank 1, and upgraded using Certification Points. Originally specializing in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Right so you only get 5 asp points max so pick asp skills based on what you play the most, maybe like your 2 most played classes or so, and yea there arent any max asp skills so your good on that. Sticky bombs more closely resemble "spec-ops" style instead of a war-zone frontal assault. Mobility is good to keep from being shot. no idear who runs with that there is better options. Rather see the servers fixed, the audio system in this game long overdue for an overhaul, Esamir and Oshur are not finished they need traditional bases and you need to. 2- Defence slot 0. 10 bullet magazine, 400 dmg @ 10 meters, 334 dmg @ 75m. 4- Grenade 0. But they are here to stay, so today, we are doing a complete guide and tier lis. This build gives you two options for detecting enemy movements in an area by using the Detect Bolts of the crossbow for extended ranges as well as opening the option for the motion detector to surveil strategic points and quickly responding. 2K subscribers Subscribe 105K views 3 years ago #planetside2 #infiltrator #classguide Sabotuers, Snipers, pains in. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow current infiltrator meta is awful. It depends to much on the respective playstyle. Some of the ability ideas could be. MAX was not tested because honestly, I didn't think/care to check it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. At rank 5, the Engineer can place 2 at a time. It does 300 damage, so it guarantees a 2-shot headshot, the minimum damage falloff of 200 damage is nice and the magazine and ammo capacity is great. Semi-auto snipers. Also don't bother trying to rely on NSO cloak to hide yourself. I will admit I was wrong in saying 'it's not in line with other tactical grenades' but I still believe the higher price is justified for such a powerful tool: It drains shields and class abilities in a relatively large radius. 5 seconds to reach maximum firerate 550-667 RPM. 5. Infiltrator is the stealthy ninja-sniper class of Planetside 2. Light Assault survived with 3 bars of health. This one takes 2 silos to properly set up, one by the orange boxes by the northern bridge, the other by the western cliff. During this time get upgrades that both builds would love. Greetings, auraxians! I need a reality check-brutally honest opinion of yours - are anti-vehicle knives worth it? I play 70% of the time as an infiltrator, and I like to torture myself by playing mostly outside of firearms (because TTK in planetside drives me nuts, 5 seconds of uninterruptible fire to kill a heavy), with things like exploding bolts crossbow for vehicles. The infiltrator’s cloak allows you to move around the battlefield in ways no other class can, so you get sloppy with positioning to avoid being shot. Hey guys. Planetside 2 is a game of commitment. Cliff snipers are EASY to flank. Just because they can't see your dot doesn't mean they can't follow the bullet trail. Bit longer ranges too. With the blackhand at least you're restricted to a 4x scope and have larger coF. Nothing like diving in and out of large groups. Medic survived with 3 bars of health. Other weapons are mostly sidegrades, and you choose them for specific cases. Mostly it works but some people seem to be able to spot a cloaked infiltrator at 100m. I play. In the case of the infiltrator cheesing the base with cortium bombs from a stealth sundy, you will have to find. It used to be around 185m or so back when the Phaseshift was a charge weapon, but with the changes to the firing modes, the 1hit range with the silencer was increased a bit. 4- Winning your encounters 2. Its a must especially in the morning fights where low. PlanetSide 2 Infiltrator Basic Guide by Exrage This is a guide from the more experienced to the less experienced and bewildered with our class. #11. Faction: NC. Step 1: Flank - Take a minute to understand the flow of battle. New events, items, missions, and more will be. . Infiltrator died. Stay invisible. If you're getting killed by SMG infiltrators consistently to the point you're claiming they're "OP" you're doing something horribly, horribly wrong. Infiltrators are armed with precision rifles designed for cranial mass readjustment in the target. The shadow is the best short/medium weapon SEMI-AUTO in the game. 3) So lets say I wanna spend 10-20 bucks because I like the game. The Repair Tool can be upgraded to repair faster and to last longer before overheating. with the introduction of the new NSO weapons the U-200 Harbinger seems to be the go-to weapon for a stealthy infiltrator. Agouha, Mar 18, 2022 #3. T9 Carv: 750 RPM, 100 bullets, the way President TR intended it to be. Sticky bombs imply a slightly superior weapon, which fits the operative nature of the infiltrator relying on equipment. Stalker cloak is the stealthiest cloak in PlanetSide 2. PlanetSide 2. You can wipe half a squad in seconds with semi-autos now. if you want to be useful go nanite-armor cloak: shield100hp ,35% dmg resistance while cloaked (which can even negate a sniper headshot) couple that with vampire and survivalist and an smg (eridani,armistice or cyclone) and a powerknife. I use nanoweave on both. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Significantly easier vertical recoil. yes its very usefull and lets everyone where everyone is unless they crouch or run sensor shield implant. New types of fortifications may be purchased with Certs or DBC. In this video I do a quick rundown of 4 strong builds for the infiltrator class in Planetside 2. By default, each player is given access to Rampart Walls, Bunkers, Anti-Infantry Phalanx Turrets, Silos, and Repair Modules as default construction objects, and HIVEs are also unlocked at Battle Rank 15 for free. TR best Carabins: Jaguar (with laser for CQC is beast), T5 AMC (for medium combat) and Couguar (best 167 DMG for long range) TR best Medic Assault rifles: T1 Cycler (amazing in every way), TAR (for CQC) and good balanced TORQ9. Primary: Shadow Attachments: Silencer, Laser Sight Scrop: x2 reflex. Nothing like diving in and out of large groups. Must be available. Im currently running the standard nc loadout+silencer and sight. Password Requirements: Must be 8-15 characters in length. Half the players in the game play infil now. It is auto granted at rank 1, and upgraded using Certification Points. Nanite Mesh Generator is an ability available to the Heavy Assault. Is it a fair and balanced feature or/and ability, c. The other Factions are the same but are hearable when silenced and have bulletdrop. Otherwise, I play on low settings with 20-40 FPS with my laptop and a $20 mouse from Walmart. ago. It allows you to get into position and remain undetected until the perfect moment. ago. #11. Alot of people play Infiltrator because it's ''The easier'' choice, not because it takes skill to play. But! Once your magazine is in, it’s ready to shred every single enemy that was brave and foolish enough to get too close. Everyone else, however, runs towards a suspected infiltrator. Replies: 5 Views: 4,220. . Bazino • Saviour of Planetside 2 ("Rainmaker"). You can solo almost anything in the game, vehicles included, with these. Stalker cloak is the stealthiest cloak in PlanetSide 2. Switch to light assault, get the router. 42K subscribers Subscribe 23K views 1 year ago Combat Infiltrator Builds. Planetside 2 is a "sandbox" game in the sense that there are a lot of goofy stuff that you can do to entertain yourself. e requiring good accuracy to get short TTK) until arsenal update massively overbuffed them. One build is SMG-based, it's just for. Then join forces on the battlefields of Auraxis and #MakeWarStories. 3. First thing's first. My average kd of 2. Infiltrator died. Apr 12, 2020 @ 12:22pm I agree the router is very powerful. VR room makes ur guns slower,or maybe. May only contain alphabetic characters (A-Z), numeric characters (0-9) and special characters (!"#$%) Must contain at least one letter and one number. Your goal is to figure out the shortest possible flank that puts you 90-degrees off the flow right BEFORE the enemy expects to engage the enemy. If you're getting killed by SMG infiltrators consistently to the point you're claiming they're "OP" you're doing something horribly, horribly wrong. When activated, the Stalker cloak cloaks the user, camouflaging them with their surroundings by turning them mostly tansparent and clearing spots. ago. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance. Cliff snipers are EASY to flank. The Canis used to be overpowered, but then got nerfed too hard, so that now it's not particularly good anymore unfortunately. Looking through the implants, the ones that stand out for me are: Experimental Stims / Counter-Intelligence / Target Focus / Sensor Shield / Safe Fall / Battle Hardened / Assimilate. It's much too easy to kill things with the commissioner. This will also inform you of when you should fire darts or use a motion spotter - which can give away your position - and also inform you of when there is a. Infiltrator Certifications. Sniper or CQC. At this loadout, long range and first infiltration, you will want this up and to use it often. . And probably most importantly, it's silent and you are undetected if you shoot with it. Terran Republic Infiltrator Front View. All classes and vehicles have two loadout slots by default, two more are unlocked at Battle Rank 5 and 15 respectively, three more are unlocked if the parent account currently holds a Premium Membership, and up to four additional loadout slots can be. But these advantages are. I sadly do not have access to the anti-radar implant yet. Enemies will likely lose track of you if you. Don't stop moving. 2. This is addressed on the PlanetSide 2 Wiki: All infiltrators are able to hack, and the speed can be increased through certing into the Advanced Equipment Terminal Hacking tree. 4. Light Assaults have a large arsenal of close and medium range weapons. The 200 and 250 damage pistols had the problem of being very bad against. 9K views 2 years ago Planetside 2 Tutorials. Go to Planetside r/Planetside. Infiltrator’s Roles Stalker. PlanetSide 2 Infiltrator. Emperor because high RoF 167 damage pistol. Nanite Mesh Generator is an ability available to the Heavy Assault. infiltrator's have the lowest survivability of any class and their SMG does less DPS than pretty much any other automatic weapon and most semi autos as well. The Terran Republic (often shortened to TR) is a major faction on Auraxis. 6s/3. How many allies and enemoes can also strengthen the use of your sundy build. Havoc in this case. CLASS-BASED COMBAT: Players can build their soldier to match wants and their allies' needs. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow Infiltrator Builds. . GnosticMonk, Aug 16, 2020. I'm not saying it's the best without contest, but on the non-regular occasion I play my VS alt, I play 2 separate loadouts on my infiltrator. Engineers can also build. for the NS-AM7 Archer has been buffed. 0:00 / 25:50 Infiltrator Class Guide | Planetside 2 Gameplay CAMIKAZE78 56. for the NS-AM7 Archer has been buffed. I'll continue to think about that in a steam Planetside 2 guide. It can be played as a sniper, long range and precision, but weak in close combat. OneShadowWarrior. Step 1: Flank - Take a minute to understand the flow of battle. 4. Share. Rank 1: Cloak lasts for 6. Sniping- Always account for distance, Since when you miss your target will start to move randomly and then pinpoint your posistion. The problem with new players learning the game via Infiltrator is they are crutching on the Infiltrator’s cloak to avoid having to learn the most important skill in Planetside: positioning. 7 TL;DR build 1. If you compare, the TTK of a pdw with suppressor is higher than the TTK of the MKV, but MKV has a faster damage drop-off. The m77-b for TR or XM98 For VS (Or NCs default) are good choices too, they fire faster but have a bit less velocity. You just need to change your definition of "right" to exclude effective stealth gameplay, sniping players with the expectation of one-shot kills, and the ability to sabotage or otherwise interact with important objectives like capture points or Sunderers. with the introduction of the new NSO weapons the U-200 Harbinger seems to be the go-to weapon for a stealthy infiltrator. Sometimes I feel guilty cheesing my way to 10+ kill streaks. The railjack is. Operatives do not fight as their own standalone faction on Auraxis—rather, they are contracted out to fight beneath the three main empires: the New Conglomerate, Terran Republic, and Vanu. . NC start with a bolt action, the other 2 don't. It does require quite the investment into the Infiltrator class, especially the cloaks, but that can be said for all the classes in my opinion. The railjack is by far the best sniper in the game, the Longshot Parralax and Rams. No matter which faction you pick you will have to cert this. 3. And no, Infiltrator cloak is not “try hard” by any means. 1 Answer. Built on the Forgelight™ Engine, PlanetSide 2 is free-to-play on the. Havoc in this case being defined as hacking turrets, terminals, capping points and hiding and killing lone soldiers. infiltrator's have the lowest survivability of any class and their SMG does less DPS than pretty much any other automatic weapon and most semi autos as well. Everything from the use of cloaking, weapons and their attachments, to equipment/implants and their effects. Your greatest strength as a Stalker is being able to choose your engagements. 2 C4 is mandatory. New Faction-Specific Class Abilities, Server Performance improvements, Gone Fishing Bundle and more! 11 Shares. 0-Which SMG fits me, and what are the key differences? 1. Infiltrator: Stay silent. Further training can be found in Iridar's guide on Jet Pack Mechanics here: Automatic Scout Rifle: VS: The Artemis nearly can't be heared when silenced, has no bulletdrop. Health seems to be even or very close between the non-infiltrator classes. 1. You should try them both in the VR. ago. advertisement. did not reat, just here to say, Heavy assault shits on infiltrator any day of the week when it comes to cutting down zenos for the emperor ! Adrenaline shield + vampire + nightmare. Medic and Jetpacks are life. There are three varieties of Phalanx turret ingame. yes its very usefull and lets everyone where everyone is unless they crouch or run sensor shield implant. I actually agree with your suggestion, but this would signficantly buff the infiltrator and reduce the skill required to use the infiltrator properly. Fear combined with their specialized. In this video I do a quick rundown of 4. Sorted by: 2. Whether or not its a good staging point for your team varies from base to base. . The blitz and cyclone are beasts. More information can be found i. Reload speed is 2. Originally posted by असर:3- if the infiltrator has slight ping or you have some ping then this is completely useless in close quarters. It is unlocked through purchase with Certification Points or Daybreak Cash. The Stalker Cloaking is an active ability available to the Infiltrator. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow 2. Air: Air Hammer Reaver with ejection seat to preserve K/D. A good number of questions come up about my various builds shown in the Awesomeside 2 series, and recently my Stalker play has been featured rather prominent. You are. Murgen. Don't get me wrong, it's entirely possible to make a game without abilities but I don't think that will be Planetside 2 anymore. So if u consider that ur playstyle was close range stalker (the close range stalker its the essence of infiltrator,because have "infiltrated" in enemy base) then consider the faction pistols or the other two revolvers. Sticky bombs more closely resemble "spec-ops" style instead of a war-zone frontal assault. You can solo almost anything in the game, vehicles included, with these. However not all things are effective and that's fine as long as you acknowledge that. Usually just LMG, Emperor, Striker, AV nade, Adren, Nano, C4, Battle hardened, Ammo printer. Following 1 or 2 people while in camo, then exiting stealth when very close. They also have the fastest rechamber times, making them better for. Playing as medic and reviving teammates Playing as engineer with a max for a partner Specializing in certain weapons and earning medals Playing as heavy assault and taking. Scout rifles (4x Scope): VS: Nyx is nearly unhearable when silenced, has no bulletdrop and is 2 headshotkill,but bullet travels slow.